Friday, December 27, 2013

Techmarine

I nabbed a Techmarine off of an Internet auction for my son. I put on a plasma pistol to help remind me if he has a servo-harness on where he gets a twin-linked plasma pistol and flamer. Maybe I should add a scope to remember it's twin-linked too...

Your basic Techmarine comes in at 50 points from the Elites slot. It can fix vehicles on a 5+, bolster a ruin adding +1 to the cover save and has one extra S8 AP1 attack. For 25 points more you can upgrade to a servo-harness to be able to shoot that twin-linked plasma pistol and the flamer (as long as you don't fire with your boltgun or bolt pistol) and you get an extra S8 AP1 attack (2 total) and fix vehicles on a 4+. If the Techmarine came with Feel No Pain or a 5-6+ invulnerable save, I'm sure we would see a lot more of them on the table. If you pull them out of a vehicle, try to not leave them out in the open. Have them blocked to line of sight or in a squad hopefully within the Sanguinary Priest Feel No Pain bubble.






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